修改用户注册接口请求参数
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@ -3,14 +3,14 @@ use validator::Validate;
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#[derive(Debug, Validate, Deserialize, Serialize)]
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pub struct GameAccountCreate {
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#[validate(length(min = 1, message = "用户名称不能为空"))]
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pub username: String,
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#[validate(length(min = 1, message = "电子邮箱不能为空"))]
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pub email: String,
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#[validate(length(min = 1, message = "平台ID不能为空"))]
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pub platform_id: String,
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#[validate(length(min = 1, message = "用户类型不能为空"))]
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pub user_type: String,
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#[validate(length(min = 1, message = "用户所属区域不能为空"))]
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pub country_code: String,
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#[validate(required(message = "用户名称不能为空"), length(min = 1, message = "用户名称不能为空"))]
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pub username: Option<String>,
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#[validate(required, length(min = 1, message = "电子邮箱不能为空"))]
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pub email: Option<String>,
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#[validate(required, length(min = 1, message = "平台ID不能为空"))]
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pub platform_id: Option<String>,
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#[validate(required, length(min = 1, message = "用户类型不能为空"))]
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pub user_type: Option<String>,
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#[validate(required, length(min = 1, message = "用户所属区域不能为空"))]
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pub country_code: Option<String>,
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}
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@ -8,7 +8,7 @@ use sea_orm::{ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, Set};
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pub async fn create(req: GameAccountCreate) -> ResResult<ResOK<()>> {
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match GameAccount::find()
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.filter(game_account::Column::PlatformId.eq(req.platform_id.clone()))
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.filter(game_account::Column::PlatformId.eq(req.platform_id.clone().unwrap()))
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.count(db!())
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.await
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{
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@ -26,11 +26,11 @@ pub async fn create(req: GameAccountCreate) -> ResResult<ResOK<()>> {
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let now = chrono::Local::now().naive_local();
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let model = game_account::ActiveModel {
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username: Set(req.username),
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username: Set(req.username.unwrap()),
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email: Set(Option::from(req.email)),
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platform_id: Set(req.platform_id),
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user_type: Set(req.user_type),
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country_code: Set(req.country_code),
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platform_id: Set(req.platform_id.unwrap()),
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user_type: Set(req.user_type.unwrap()),
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country_code: Set(req.country_code.unwrap()),
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created_at: Set(now),
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..Default::default()
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};
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